Vincent Aliquo

Augusta, Maine · vincentaliquo@gmail.com · linkedin.com/in/vincent-aliquo-0a49a6121

I'm a full-stack systems architect, game developer, and writer. I lead engineering for a company that turns cybersecurity training into a video game and invented a threat-simulation platform designed for use across defense, industry, and education. I'm now CTO of Modekal Inc., where I built the genetics algorithms that turn a person's DNA and wearable data into a Polygenic Score and an actionable daily, weekly, and monthly plan, starting with college and elite athletics.

Experience

Jan 2024 – present

Co-Founder and VP of Engineering · Haiku, Inc.

Co-founder since August 2025.

  • Director of all product software engineering for all Haiku products and for all onshore and offshore assets. Oversaw the full development cycle for all Haiku products.
  • Working closely with the product management teams to ensure that products are aligned with customers' current and anticipated requirements.
  • Achieved SOC 2 Type II opinion attestation.
  • 1 of 6 winners of the DARPA “Building an Adaptive and Competitive Workforce” Tools competition in 2024. We beat out over 230 competing companies for the contract.
  • Won a Phase II SBIR with the US Air Force to build advanced cybersecurity training paths for Airmen.
  • Haiku won #7 on Fast Company's list of The 10 Most Innovative Augmented and Virtual Reality Companies of 2025.
  • Sole inventor of HADES, a cyber-physical threat modeling and mission-assurance platform spanning cyber networks, drone networks, and satellite and space links. Author on 9 related pending patent applications; brought HADES onto the U.S. Army Air Marketplace (2026).
  • Designed and shipped KONA, an internal project-management platform replacing Asana, Linear, and Notion, now used company-wide and offered to every organization on the Haiku platform.
  • Built Orca, an evidence-calibrated AI decision fabric, an in-house model paired with a deterministic verification layer supporting HADES's onboard autonomy work.
  • Co-presented AI-driven cybersecurity training research with the Air Force Institute of Technology at DAFITC 2026.

Feb 2023 – Jan 2024

Director of Engineering · Haiku, Inc.

  • Brought existing Haiku Pro assets to production readiness in all aspects of software engineering.
  • Moved World of Haiku to a web-based subscription.
  • Hired a brand-new team to develop Haiku Pro.
  • World of Haiku won Fast Company's 2023 Innovation by Design Award in the Security category.

Jul 2021 – Feb 2023

Software Developer Lead · Haiku, Inc.

  • Led development and publication of World of Haiku on Steam, a simulated Linux environment in the Unity3D engine for cybersecurity training. Directed the entire game experience, with a “Very Positive” rating from customers (80%+ positive).
  • Ensured all teams worked together to establish a cohesive product vision. Worked with music composers, UX/UI, illustration, writers, programmers, 3D artists, VFX, and management.

Sept 2026 – present

Co-Founder and CTO · Modekal Inc.

Modekal is a genetics-focused health and performance platform. It combines a user's DNA with live wearable and biomarker data to generate a Polygenic Score and turn it into an actionable, continuously updated daily, weekly, and monthly plan for nutrition, training, sleep, and recovery.

  • Built the foundational genetics algorithms that ingest wearable and DNA data, generate the Polygenic Score, and translate it into the platform's daily, weekly, and monthly action plans.

May 2025 – present

Board Member · Baxter Academy for Technology and Science

  • Provide financial oversight, ensuring responsible budgeting and resource allocation.
  • Review and approve school policies to align with educational goals and regulatory requirements.
  • Advise on strategic direction, supporting the school's mission of inquiry-based learning and STEAM innovation.
  • Collaborate with fellow board members to enhance student opportunities in marine research, healthcare, energy, and technology.
  • Uphold governance standards and advocate for educational excellence in Maine's charter school system.

Jul 2025 – Dec 2025

Co-Founder and CTO · Musebase

Musebase democratized AI-powered content creation while pushing the boundaries of what AI characters can achieve. We gave creators and developers the tools they need to build truly memorable, evolving characters that scale content while deepening audience engagement through authentic emotional connections.

  • I built the scalable systems architecture that powers Musebase's technical infrastructure.

Jun 2024 – Jul 2025

Senior Software Engineering Consultant · Saint Security Group, LLC

Navi is an open-source AI interface purpose-built for cybersecurity professionals. Navi is built into the CSI Linux OS.

  • Rebuilt system architecture from the ground up to be modular, faster, and easier to read.
  • Built a module management system for open-source contributions.
  • Integrated local LLM (large language model) and RAG (retrieval-augmented generation) support.
  • Built the chat memory system.
  • Built configurable app settings.

Dec 2020 – May 2022

Chief Technical Engineer · Timelab LLC

Task.it is a user-focused task-scheduling app that goes to great lengths not to store sensitive user data. Task.it features AI-enabled phone text-to-task, public schedule meeting pages, auto-rescheduling tasks, and advanced scheduling not seen on any existing service.

  • Built a robust, patented AI calendar management and rescheduling algorithm that scales to thousands of users, using Python and React, deployed on Google App Engine.
  • Set up subscription and payment services in the backend and frontend using the Stripe API.
  • Responsible for the original algorithm, account management, and frontend integration of deployed services. Rebuilt the frontend in 2025.

Jan 2020 – Jul 2020

Lead Programmer, Zoélie · Savannah College of Art and Design

Zoélie is an action puzzle platformer that tells the story of a young girl exploring her town of La Colina alongside her imagination-powered quilt, Sueño.

  • I led a team of programmers and delegated and documented their work as a Scrum master. Performed code analysis using the SOLID framework. Used Blueprint and C++, primarily to debug the engine and help with optimization.
  • Asset optimization and caching, streaming, engine and lighting builds, bird flocking behavior, a 3D pathfinding algorithm, sound programming and implementation (recreating Wwise functionality), UI waypoint systems, level streaming, emergent dialogue, and a see-through camo effect.
  • Zoélie won 1st place for Best Gameplay at the 2021 Intel University Games Showcase, and was a finalist and received a Highly Commended award for The Rookies 2020 Game of the Year. Also shown at the Epic Educator Event 2020 and the Unreal Engine Spring 2021 Student Showcase.
  • Interviews: Animation Career Review, CW69 Atlanta, Savannah Now, and SCAD GamingFest: The Making of Zoélie.

Apr 2020 – Feb 2021

Webmaster · Eat It & Like It

Eat It & Like It is an Emmy-nominated show on WTOC that explores diversity in food, in Savannah, Hilton Head Island and across the South.

  • SEO for pages and posts, and correct previews when posts are shared on social media.
  • Redesigned the homepage, and handled general code and site maintenance.

Apr 2017 – May 2020

Web Director · SCAD Student Media

  • Built, designed, and managed the websites for SCAD District (news), SCAD Radio (college radio), Port City Review (annual art book), The Manor (fashion), and Render Q (digital media blog).
  • Best online newspaper, Savannah State University, 2019. 2nd place for best website, Georgia Press Association, 2020.
  • Ran phone-registered email campaigns for the Savannah Film Festival with a 90%+ open rate.
  • Led meetings with the whole writing team on reader engagement, image tagging and SEO, improving click-through.
  • Wrote some of SCAD District’s highest-engagement articles, including Gambling on the American Dream: The Struggle of Visa Holders; Hong Kong Protests: What Started Them and Why It’s Still Going; and Emotional Support Animals Cause Legal Trouble for County.

Feb 2019 – Jun 2019

Engineer · Make Meaningful Work

The Make Meaningful Work framework teaches 21st-century soft skills through perspective shifts, actionable tools, and micro-actions that connect skill with personal fulfillment.

  • Functionality prototyping and R&D. Helped build and design makemeaningfulwork.com and User Research Atlanta, and migrated content for UX Hong Kong.
  • Helped build the workshop curriculum.
  • Created the base system that large firms used to go through courses together.

Patents

Published

Aliquo, V., Basu, E. "System and Method for Cyber Training." U.S. Patent Application Publication US 2025/0258975 A1, published August 14, 2025.

Pending · 9

  • Unified Graph-Based Network Security Modeling with Integrated Human and Device Nodes
  • Graph Neural Network Attack Path Generation Conditioned on Threat Actor Profiles
  • Stochastic Adversarial Attack Simulation with Layered Detection Response
  • Space, Satellite, and Drone Cyber Threat Modeling System with Physics-Based RF Attack Simulation
  • In-Browser Machine Learning System for Security Analysis
  • Multi-Source Network Topology Import with Automated Infrastructure Merging
  • Social Engineering Attack Simulation with Human Factor Modeling
  • TTP Fidelity Scoring and Automated Control Gap Analysis
  • Declarative Threat Actor Behavioral Modeling via Compositional JSON Configuration for Cybersecurity

Education

2020

Bachelor of Fine Arts, Interactive Design and Game Development, Savannah College of Art and Design, May 2020. Graduated cum laude.