Simulation engineer · Game developer · Inventor · Writer

Players never playthe game as designed.Neither doesthe adversary.

Systems architect, game developer, and writer. I build simulations people can play, break, and learn from—from World of Haiku to HADES.

Selected work Move the cursor: you're the adversary

Selected work

By the numbers

patent applications pending, sole inventor
9
winners from 230+ in DARPA's tools competition, 2024
1 of 6
public-sector organizations reached by Haiku products, through use, evaluation, or licensed access
16
Haiku users, as the company reports
~40,000
Fast Company's Most Innovative AR/VR Companies, 2025
#7
invented claims Orca rejected, each for the right reason
15 / 15
Best Gameplay, Intel University Games Showcase 2021
1st
views on my Java tutorials
300K+
Vincent Aliquo speaking at an event

I build things people can play, break, and learn from. It started with games. At Baxter Academy, I led Abysm, a dark fantasy adventure, as my Flex Friday project; on YouTube, my Java tutorials quietly passed 300,000 views; and at SCAD, I was the lead programmer on Zoélie, which took first place for Best Gameplay at the Intel University Games Showcase.

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