Abysm
A single-player dark fantasy adventure, and the first game I led.
Rauvine is a young warrior on a quest to revive a long-lost land. Armed with a variety of weapons and abilities, Rauvine must cross a labyrinth of dungeons, palaces, and strange forgotten lands. But for those who deal with gods, a cursed fate awaits.
I led Abysm as a student at Baxter Academy for Technology and Science, as my Flex Friday project, and wrote most of its code in GameMaker: the player, the enemies’ behavior, and the dungeons. We started in October 2014. The first years were trial and error, which made us a hardy group of developers.
The finished game has more than 30 levels across six worlds, over 20 enemy types, and a dozen player upgrades—about two and a half hours of play. We cut an update trailer at each step, and the progression video strings all of them together. The official soundtrack, eight tracks and 22 minutes, is on Bandcamp at name your price.