Paracosm
A first-person walk through the bad dreams that keep Lyndon awake.
Bad dreams keep Lyndon awake. Paracosm starts in a plain white apartment, with a reminder from Annabeth about an appointment with the doctor tomorrow, and comes apart from there: rooms of flat color, a wall of fire, a box that asks to be opened, and finally open sky, where Lyndon is floating, soaring through the skies, light as a feather.
I built it end to end for a game technology class in fall 2018. The music is by Ben R.