Work/§01 / Index Game · 2018

Paracosm

A first-person walk through the bad dreams that keep Lyndon awake.

Bad dreams keep Lyndon awake. Paracosm starts in a plain white apartment, with a reminder from Annabeth about an appointment with the doctor tomorrow, and comes apart from there: rooms of flat color, a wall of fire, a box that asks to be opened, and finally open sky, where Lyndon is floating, soaring through the skies, light as a feather.

I built it end to end for a game technology class in fall 2018. The music is by Ben R.

A full playthrough, with sound.
A room of flat color: a pink chair and a green wall over an orange floor
A doorway between grey walls opening onto a wall of fire
A white room with a pale blue box on a table, glowing from inside, under the prompt Reveal contents
Open sky above the clouds at night, with a bright moon
Next project → Spaceonauts! A fast card game about building the best spaceship and sabotaging everyone else's.