Work/§01 / Index Game · 2019

H-O-H.ME

A blob of water looking for a place to call home.

Home is where we are most comfortable, and to get comfortable we adapt to whatever environment we land in. You play a blob of water crossing landscapes with simple controls, changing form as you interact with the world. Each form can reach different places, and eventually, maybe, a place that can be called home. I was one of two programmers on a team of artists and level designers. Made in Unity.

The trailer, with sound.
The blue water blob frowning on a white sketched floor, with red squiggles drifting around it
The blob, not yet home.
Next project → Paracosm A first-person walk through the bad dreams that keep Lyndon awake.